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A Soured Crown in Candia
Keep this open or printed during play. Spoiler-free.


Wild Cards: Skill die + linked Attribute die → keep the highest
Extras: Skill die only

Result Target
Success 5+
Raise 9+ (further every +4)
  • Snake Eyes (1,1) → Critical Failure (no Benny reroll)
  • Dice Ace on maximum face as normal
  • Opposed: Both sides roll Skill + Attribute, keep highest. Higher wins. Raise = beat by 4+

Multi-Action Penalty (MAP)
1st action: 0 • 2nd: −2 • 3rd: −6


  • Parry = 3 + ½ Fighting die type + shield bonus
  • Toughness = 3 + ½ Vigor die type + Armor + racial/Edge bonuses
  • Pace = 6 (modified by ancestry or Edges)

Start with 3 (+ any from Edges/Hindrances).

Spend a Benny to:

  • Reroll any Trait roll
  • Soak a Wound (roll Vigor)
  • Recover from Shaken
  • Draw a new Action Card
  • Activate certain Edges

The GM awards Bennies liberally for cool ideas, strong roleplay, candy flavor, and dramatic moments.


Skill Linked Typical Use
Athletics Agility Climb, jump, grapple, throw
Fighting Agility Melee
Notice Smarts Clues, lies, Rot signs, ambushes
Persuasion Spirit Diplomacy, social conflicts
Stealth Agility Sneak, court intrigue
Intimidation Spirit Tests of Wills, pressure
Taunt Smarts Verbal sparring
Healing Smarts Wounds / early Rot
Performance Spirit Festival, court display
Research Smarts Investigation, ledgers
Spellcasting Smarts Required for Magic
Survival Smarts Outdoor, tracking
Thievery Agility Locks, pickpocket
Shooting Agility Ranged

You have 15 skill points. Full list = core SWADE.


Describe powers, Edges, and gear with confectionery:

  • Attacks → exploding jawbreakers, pop-rock bursts, fizzy spray, licorice lash
  • Healing → sugar rush, fondant salve, chocolate mend
  • Armor → hard-candy shell, gummy padding
  • Movement → marshmallow bounce, stretchy gummy reach

Creative descriptions earn Bennies.


  • Sugar Weave Adept — Arcane Background (Magic) + 15 PP + 3 powers. Candy Trappings mandatory.
  • Rot Warden — +2 vs Souring; once/session cleanse minor Souring.
  • Bitter Truths — +2 Notice vs deception / early Souring in social scenes; free Test of Wills once/scene in Social Conflict.
  • Sticky Defense — On being hit in melee, spend Benny to stick or foul the attacker.

All other Edges = core SWADE + candy Trappings.


Succession law: No successor from the same realm as the previous Emperor. Harlan was Ceresian → no Ceresian eligible.

Figure Realm Role
Lady Amara “Sugarheart” Rocks Candia Candidate & host
Lord Thane Ironhide Meatlands Candidate
Lady Clotted of House Valois Dairy Islands Candidate
Prince Zest of House Brightpeel Fructera Candidate
Rootmother Deepsoil Vegetania Candidate
Lord Knead of House Loaf Ceresia Imperial Court Representative (ineligible)

Key places right now

  • Gumdrop Grove — Tent festival under the candy trees (where you start)
  • Peppermint Bailey — Ceremonial courtyard for presentations and crowning
  • Castle Candy — Seat of House Rocks

Map: maps/Calorum.webp

Realms at a glance
Candia (candy, Sugar Weave) • Meatlands (martial) • Dairy Islands (soft power) • Fructera (vibrant) • Vegetania (enduring) • Ceresia (foundational)


  • You have strong court ties and are present (or immediately available) for the formal presentations.
  • The emergency succession is fragile. The Concord has never been more delicate.
  • Full homebrew rules → rules/ folder. Everything else → core Savage Worlds Adventure Edition.
  • When in doubt: describe something delicious or sticky and roll the dual dice.

The sugar is sweet. The stakes are not.