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Pregenerated Characters

A Soured Crown — Pregens & Partial Concepts

Safe for players. Spoiler-free.

Use these at Session 0. You may:

  1. Pick a complete pregen (light customization welcome — rename, tweak personality, swap a minor Edge or power if it fits).
  2. Claim a partial concept and finish it with the rules in rules/.
  3. Build from scratch using any Concord ancestry and a strong reason to be at the emergency coronation.

All characters begin as Novice Wild Cards with strong court ties.

Full mechanical details → rules/ · Gear → rules/05_Armory.md · Desk card → ../handouts/quick_reference.md


Ancestry: Gummy
Role: Knight-Captain of the Gummy Order and personal sworn shield of Lady Amara Rocks. Stationed at her right hand during the ceremony.
Personality: Stoic, deeply loyal, slightly awkward in pure social settings. Believes strength in sweetness means never abandoning the people you protect. Soft spot for underdogs and “common” candies.
RP Hooks: Will throw himself between danger and Amara. Sticky loyalty can become a problem if ordered to abandon a wounded ally.

Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d8
Skills: Athletics d8, Fighting d8, Intimidation d6, Notice d6, Persuasion d4, Stealth d4, Survival d4
Edges: Block, Frenzy, Tough as Nails
Hindrances: Code of Honor (Major), Loyal (Minor), Stubborn (Minor)
(Racial: Heat Sensitivity)
Derived: Pace 6, Parry 6 (3 + ½ d8 + Block), Toughness 8 (3 + ½ d8 +1 Bounce-Back +1 Tough as Nails)
Gear: Gummy Greatsword (Str+d8, Reach 1, stretchy), Hard-Candy Shield (+1 Parry, +2 Armor vs ranged), Gummy Armor
Special: Sticky Grip (+2 Athletics grappling/climbing confectionery), Bounce-Back


Ancestry: Licorice
Role: Senior advisor and spymaster to House Rocks. Positioned near the dais to watch foreign delegations.
Personality: Dry wit, razor mind, chronically suspicious. Believes Candia survives by knowing secrets first. Secretly fears something is already rotting inside the court.
RP Hooks: Bitter Tongue makes formal diplomacy difficult; better in back-channel talks. Notices what others miss. Has blackmail material on half the room (use carefully).

Attributes: Agility d8, Smarts d8, Spirit d6, Strength d4, Vigor d6
Skills: Athletics d6, Fighting d6, Intimidation d6, Notice d8, Persuasion d6, Stealth d8, Taunt d6, Thievery d6
Edges: Investigator, Streetwise, Thief
Hindrances: Curious (Major), Cautious (Minor), Mild Mannered (Minor)
(Racial: Bitter Tongue)
Derived: Pace 6, Parry 5, Toughness 5
Gear: Licorice Lasso (Str+d4, Reach 2, can grapple at range), Concealed Hard-Candy Daggers (Str+d4), Court robes with hidden pockets
Special: Twisty Form, Bitter Insight, Flexible (ignore first −2 terrain/bound)


Ancestry: Chocolate
Role: Cousin of Lady Amara and official House Rocks diplomat. One of the three ceremonial Flavor Witnesses. Possible secondary heir if disaster strikes.
Personality: Charming, ambitious but not ruthless. Believes soft power and alliances are the only long-term path. Melts a little under true emotional heat.
RP Hooks: Natural face of the party. Has friendships across Dairy Islands and Fructera courts.

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Skills: Athletics d4, Fighting d4, Notice d6, Persuasion d10, Performance d6, Riding d4, Taunt d6
Edges: Attractive, Charismatic, Connections (Dairy Islands & Fructera courts), Noble
Hindrances: Heroic (Major), Soft-Hearted (Minor), Melts Under Pressure (racial)
Derived: Pace 6, Parry 4, Toughness 5
Gear: Elegant chocolate-hilted rapier (Str+d4), Court attire of rich dark chocolate and gold leaf, Signet of House Rocks
Special: Rich Presence (free Edge already used), Smooth Charm (+1 Persuasion)


Ancestry: Pop-Rock
Role: Court mage and pyrotechnic inventor responsible for the festival’s confectionery fireworks and floating sugar-lanterns.
Personality: Energetic, impulsive, brilliant, and a little dangerous. Lives for the perfect “pop.” Secretly terrified the Sugar Weave is weakening.
RP Hooks: Unstable temperament and backlash risk make every power use dramatic. Will try to “fix” problems with more explosions if not carefully redirected.

Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills: Athletics d4, Fighting d4, Notice d6, Persuasion d4, Repair d6, Spellcasting d8, Stealth d4, Taunt d6
Edges: Arcane Background (Magic) via Sugar Weave Adept, Power Points, Wizard
Hindrances: Impulsive (Major), Curious (Minor), Big Mouth (Minor)
(Racial: Unstable)
Derived: Pace 6, Parry 4, Toughness 5
Power Points: 15
Powers (pop-rock / fizzy / exploding candy Trappings): Bolt, Blast, and one more Novice power of choice
Gear: Focus of crystallized pop-rocks, satchel of experimental candies, light protective robes
Special: Fizzy Spirit, Explosive Potential


Ancestry: Hard Candy / Rockfolk
Role: Veteran knight of the Crystal Guard, elite protectors of Castle Candy. Assigned to security for the Peppermint Bailey and the emergency gathering.
Personality: Unyielding, traditional, deeply honorable. Sees the coronation as the rightful restoration of Candia’s place at the center of the Concord.
RP Hooks: Rigid nature makes her slow to adapt but nearly impossible to break. Excellent tank and moral compass.

Attributes: Agility d4, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Athletics d6, Fighting d10, Intimidation d6, Notice d6, Persuasion d4, Riding d6
Edges: Block, Brawny, Nerves of Steel
Hindrances: Code of Honor (Major), Stubborn (Minor), Vengeful (Minor)
(Racial: Rigid)
Derived: Pace 5, Parry 7 (3 + ½ d10 + Block), Toughness 8 (3 + ½ d8 +1 Hard Shell +1 Brawny)
Gear: Jawbreaker Greatmace (Str+d10), Crystal Shield (+1 Parry), Heavy Hard-Candy Plate
Special: Hardened Form, Hard Shell


Ancestry: Creamfolk (Dairy Islands)
Role: Official High Ambassador of the Dairy Islands and personal representative of the Duchess of the Isles.
Personality: Smooth, layered, always three conversations ahead. Believes the Concord is strongest when Dairy soft power balances Candia’s magic and the Meatlands’ force.
RP Hooks: Master diplomat and social combatant. Slippery in more ways than one. Real leverage with other delegations.

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Skills: Athletics d4, Fighting d4, Notice d6, Persuasion d10, Performance d6, Taunt d6, Intimidation d4
Edges: Charismatic, Connections (all major courts), Strong Willed
Hindrances: Cautious (Major), Arrogant (Minor), Easily Churned (racial)
Derived: Pace 6, Parry 4, Toughness 5
Gear: Cream-silk diplomatic attire, ceremonial butter-blade (Str+d4, mostly for show), sealed trade ledgers
Special: Fluid Presence, Slippery (+2 escape grapples / sticky terrain)


Ancestry: Prime Cut (Meatlands)
Role: Reigning Grand Champion of the Meatlands Martial Exhibition and official bodyguard-champion for the Meatlands High Envoy.
Personality: Blunt, honorable, physical. Respects strength and straightforwardness. Suspicious of “too much sweetness,” yet respects Lady Amara’s reputation for steel under the sugar.
RP Hooks: Front-line fighter and intimidation specialist. Blunt Manner can create social friction or cut through court nonsense.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d8
Skills: Athletics d8, Fighting d10, Intimidation d8, Notice d4, Persuasion d4, Riding d6, Survival d4
Edges: Brawny, Frenzy, Nerves of Steel
Hindrances: Code of Honor (Major), Blunt Manner (racial), Overconfident (Minor)
Derived: Pace 6, Parry 6, Toughness 8 (3 + ½ d8 +1 Thick Hide +1 Brawny)
Gear: Heavy cleaver-axe (Str+d10), smoked-leather armor, Meatlands championship medallion
Special: Powerful Build, Thick Hide


Ancestry: Citrus (Fructera)
Role: Junior envoy and cultural attaché from the Fructeran courts. Brought living citrus blossoms as a seasonal gift; scheduled to perform a traditional Zest Offering after the crowning.
Personality: Passionate, vibrant, mood-swingy with the “season.” Believes the Concord needs more color and less rigid hierarchy. Fascinated by Candia’s Sugar Weave.
RP Hooks: Acidic Bite and social energy. Seasonal Temper can create strong roleplay shifts. Good at noticing magical anomalies.

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Skills: Athletics d6, Fighting d6, Notice d6, Performance d8, Persuasion d6, Stealth d4, Taunt d6
Edges: Attractive, Acrobat, Quick
Hindrances: Impulsive (Major), Heroic (Minor), Seasonal Temper (racial)
Derived: Pace 6, Parry 5, Toughness 5
Gear: Citrus-thorn daggers (Str+d4 + acid), vibrant festival silks, pouch of dried zest for ritual
Special: Zesty Spirit, Acidic Bite


Claim one, name it, and complete Attributes / Skills / Edges / Hindrances / Gear using rules/.

Ancestry suggestion: Marshmallow
Role: Popular festival performer and court entertainer, positioned near the dais for the post-crowning show.
Focus: Social / mobility / support. High Agility, Performance, Persuasion or Taunt.
Hooks: Can get into places others can’t. More observant than she pretends.

Ancestry suggestion: Fondant / Mixed Sweet
Role: Junior court scribe and protocol officer recording the proceedings.
Focus: Smarts / investigation / social support. Notice, Research, knowledge of Concord procedure.
Hooks: Access to official records; may already suspect something was wrong with the late Emperor’s final days.

C. Dame / Sir Mallowthorn of the Outer Guard

Section titled “C. Dame / Sir Mallowthorn of the Outer Guard”

Ancestry suggestion: Hard Candy or Gummy hybrid
Role: Junior officer of the Crystal Guard or Gummy Order on perimeter and guest security.
Focus: Combat / protection. Fighting, Vigor or Strength, Athletics.
Hooks: Positioned to notice who entered or left the Hall at odd times.

Ancestry suggestion: Rootfolk (Vegetania)
Role: Agricultural and trade envoy from Vegetania; quiet observer of the succession.
Focus: Endurance / support / subtle investigation. Vigor, Spirit, Notice, Survival.
Hooks: May sense wrongness in the “ground” when Rot is near. Hard to move or intimidate.

Ancestry suggestion: Aged Cheese (Dairy Islands)
Role: Cultural and historical advisor with the Dairy Islands delegation.
Focus: Smarts / investigation / social. Research, Notice, Persuasion or Intimidation.
Hooks: Already has theories about Emperor Harlan’s death.

Ancestry suggestion: Loaf / Breadfolk (Ceresia)
Role: Mid-level Ceresian official from the mourning and investigative contingent.
Focus: Spirit / social / endurance. Persuasion or Intimidation, Notice, Concord law knowledge.
Hooks: Official standing and knowledge of the late Emperor’s final decrees.

Ancestry suggestion: Berryfolk or alternate Citrus
Role: Junior cultural attaché or passionate young noble accompanying the main envoy.
Focus: Agility / social / skirmish. Performance, Fighting or Taunt.
Hooks: Seasonal Temper for dramatic roleplay; eager to make a name.

Ancestry: Any Concord realm or approved hybrid
Role: Invent a strong reason to be inside (or immediately adjacent to) the Hall of Endless Sugar: guard, relative, foreign agent with court ties, investigator into the late Emperor’s death, festival specialist, long-term guest, etc.
Requirements: Novice rank, strong court ties, food/candy Trappings on powers and notable gear.


Resource Amount
Attribute points 5 (all start d4)
Skill points 15
Hindrance points Up to 4 (racial free)
Starting powers (mages) 3
Power Points (mages) 15

Engine: Skill + Attribute (keep highest) vs TN 5 / Raise 9. Snake Eyes = Critical Failure.
Parry & Toughness use base 3. Full details → rules/.

The sugar is sweet. The stakes are not.