Character Building
A Soured Crown
Core SWADE: Attribute and skill advancement costs, Hindrance limits, and Edge requirements follow the core rulebook unless noted below. This page collects the campaign’s exact starting package and house-rule numbers in one place.
Starting Rank
Section titled “Starting Rank”Novice only.
Point Costs Summary
Section titled “Point Costs Summary”| Resource | Amount | Notes |
|---|---|---|
| Attribute points | 5 | All five Traits start at d4. 1 point per die step. Racial packages often set one Trait to d6 (max d12+1). |
| Skill points | 15 | New skill to d4 = 1 pt. Raise up to linked Attribute = 1 pt per step. Raise above linked Attribute = 2 pts per step. |
| Hindrance points | Up to 4 | 1 Major = 2 points, each Minor = 1 point. Racial Hindrances are free and do not count against this limit. |
| Free racial Edge | 0–1 | Some ancestries grant one free Novice Edge. |
| Starting powers (mages) | 3 | Via Sugar Weave Adept. |
| Power Points (mages) | 15 | Campaign standard. |
Spend Hindrance points on Edges or extra Attribute/Skill raises.
Step-by-Step
Section titled “Step-by-Step”- Concept & Court Tie — Strong reason to be at the emergency Grand Concordant Coronation.
- Ancestry — Choose from
01_Ancestries.md. - Attributes — 5 points + racial adjustment.
- Skills — 15 points.
- Hindrances — Up to 4 points (racial free).
- Edges — Spend points + any free racial Edge. Novice rank only at start.
- Arcane (if any) — Usually via Sugar Weave Adept.
- Derived Stats — See
00_Core_Engine.md. - Gear — From
player/03_The_Confectioners_Armory.md. - Final polish — Personality, motivation, RP hooks.
Full printable lists live in player/handouts/.
Derived Statistics (Quick)
Section titled “Derived Statistics (Quick)”| Stat | Formula |
|---|---|
| Pace | 6 (modified by ancestry/Edges) |
| Parry | 3 + ½ Fighting + shield |
| Toughness | 3 + ½ Vigor + Armor + racial/Edge |
| Bennies | 3 + any from Edges/Hindrances |
| MAP | 0 / −2 / −6 |