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Character Building

A Soured Crown

Core SWADE: Attribute and skill advancement costs, Hindrance limits, and Edge requirements follow the core rulebook unless noted below. This page collects the campaign’s exact starting package and house-rule numbers in one place.


Novice only.


Resource Amount Notes
Attribute points 5 All five Traits start at d4. 1 point per die step. Racial packages often set one Trait to d6 (max d12+1).
Skill points 15 New skill to d4 = 1 pt. Raise up to linked Attribute = 1 pt per step. Raise above linked Attribute = 2 pts per step.
Hindrance points Up to 4 1 Major = 2 points, each Minor = 1 point. Racial Hindrances are free and do not count against this limit.
Free racial Edge 0–1 Some ancestries grant one free Novice Edge.
Starting powers (mages) 3 Via Sugar Weave Adept.
Power Points (mages) 15 Campaign standard.

Spend Hindrance points on Edges or extra Attribute/Skill raises.


  1. Concept & Court Tie — Strong reason to be at the emergency Grand Concordant Coronation.
  2. Ancestry — Choose from 01_Ancestries.md.
  3. Attributes — 5 points + racial adjustment.
  4. Skills — 15 points.
  5. Hindrances — Up to 4 points (racial free).
  6. Edges — Spend points + any free racial Edge. Novice rank only at start.
  7. Arcane (if any) — Usually via Sugar Weave Adept.
  8. Derived Stats — See 00_Core_Engine.md.
  9. Gear — From player/03_The_Confectioners_Armory.md.
  10. Final polish — Personality, motivation, RP hooks.

Full printable lists live in player/handouts/.


Stat Formula
Pace 6 (modified by ancestry/Edges)
Parry 3 + ½ Fighting + shield
Toughness 3 + ½ Vigor + Armor + racial/Edge
Bennies 3 + any from Edges/Hindrances
MAP 0 / −2 / −6