Core Engine
A Soured Crown House Rules
Core SWADE: All procedures not listed here (initiative, damage, Wounds, Fatigue, Soak with a Benny, etc.) use the Savage Worlds Adventure Edition core rulebook.
Resolution
Section titled “Resolution”Wild Cards (PCs and major NPCs)
Roll Skill die + linked Attribute die. Keep the highest single die.
Dice Ace (explode) on their maximum face as normal.
Extras (mooks / minions)
Roll Skill die only.
| Result | Target Number |
|---|---|
| Success | 5+ |
| Raise | 9+ (further Raises every +4) |
Snake Eyes (1,1) → Critical Failure. No Benny reroll is allowed on that roll.
Opposed Tests
Both sides roll Skill + Attribute and keep the highest die. Higher single die wins. Raise = beat the opponent’s highest die by 4 or more. On a pure tie of the high dice, compare the second (lower) die as tie-breaker.
Derived Statistics (Homebrew Base 3)
Section titled “Derived Statistics (Homebrew Base 3)”| Stat | Formula |
|---|---|
| Parry | 3 + ½ Fighting die type + shield bonus |
| Toughness | 3 + ½ Vigor die type + Armor + racial/Edge bonuses |
| Pace | 6 (modified by ancestry or Edges) |
| Multi-Action Penalty (MAP) | 1st action: 0 • 2nd: −2 • 3rd: −6 |
Character Saves
Section titled “Character Saves”Shaken Recovery (start of turn)
Roll Spirit die + Vigor die (keep highest) vs TN 5.
- Success (5+): No longer Shaken and may act normally.
- Raise: No extra benefit.
Bleeding Out (Incapacitated / 4+ Wounds)
Roll Vigor + Spirit − Wound penalties vs TN 5.
- Double 1s: Instant Death
- Failure (<5): Bleeding Out (repeat next turn; second failure = Death)
- Success (5+): Stable (unconscious 1d6 hours)
- Raise (9+): Miracle Recovery — Stable + wakes in 1d6 minutes and removes 1 Wound
Healing Allies
Roll Healing + Smarts − patient’s Wound penalties vs TN 5.
- Success: Stabilizes
- Raise: Stabilizes and removes 1 Wound
Soak remains a standard Benny + Vigor roll as written in core SWADE.
Quick Reference Card
Section titled “Quick Reference Card”- Wild Card test: Skill + Attribute (highest) vs TN 5. Raise at 9+.
- Extra: Skill die only vs TN 5.
- Snake Eyes (1,1) = Critical Failure (no Benny reroll).
- Parry = 3 + ½ Fighting + shield
- Toughness = 3 + ½ Vigor + Armor
- MAP: 0 / −2 / −6
- Shaken: Spirit + Vigor vs 5