House Rules & Flavor
A Soured Crown
Core SWADE: Bennies, Dramatic Tasks, Social Conflicts, Quick Encounters, advancement ranks, and all standard procedures use the core rulebook unless noted here.
Core Philosophy
Section titled “Core Philosophy”Fast, Furious, Fun. Cinematic action over simulation.
Bennies are currency for drama — award liberally for cool ideas, strong roleplay, heroic candy feats, and dramatic court saves.
Mandatory Candy / Food Trappings
Section titled “Mandatory Candy / Food Trappings”All powers, Edges, and significant gear must lean into confectionery or appropriate food flavor:
- Attacks → exploding jawbreakers, pop-rock bursts, fizzy soda spray, licorice lash
- Healing → sugar rush, fondant salve, chocolate mend
- Armor → hard-candy shell, gummy padding
- Movement → marshmallow buoyancy, stretchy gummy reach
Players invent descriptions. The GM rewards creativity with Bennies.
Tools for Play
Section titled “Tools for Play”| Situation | Recommended Tool |
|---|---|
| Court rituals, alliance talks, festival challenges, artifact activation | Dramatic Task |
| Travel, chases, escaping sticky situations | Quick Encounter |
| Debates, interrogations, social trials | Social Conflict / Tests of Wills |
| Fast fights with mooks | Theater of the mind + Extras |
Hazards & Setting Flavor
Section titled “Hazards & Setting Flavor”- Melting in heat
- Sticky molasses terrain
- Pop-rock explosions / soda floods
- Souring Rot (blanding, decay, possible infection of Traits or gear)
- Attracting ants or other pests
Advancement
Section titled “Advancement”Award XP or milestone advances at the end of each Act.
Ranks follow core SWADE: Novice → Seasoned → Veteran → Heroic → Legendary.