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House Rules & Flavor

A Soured Crown

Core SWADE: Bennies, Dramatic Tasks, Social Conflicts, Quick Encounters, advancement ranks, and all standard procedures use the core rulebook unless noted here.


Fast, Furious, Fun. Cinematic action over simulation.
Bennies are currency for drama — award liberally for cool ideas, strong roleplay, heroic candy feats, and dramatic court saves.


All powers, Edges, and significant gear must lean into confectionery or appropriate food flavor:

  • Attacks → exploding jawbreakers, pop-rock bursts, fizzy soda spray, licorice lash
  • Healing → sugar rush, fondant salve, chocolate mend
  • Armor → hard-candy shell, gummy padding
  • Movement → marshmallow buoyancy, stretchy gummy reach

Players invent descriptions. The GM rewards creativity with Bennies.


Situation Recommended Tool
Court rituals, alliance talks, festival challenges, artifact activation Dramatic Task
Travel, chases, escaping sticky situations Quick Encounter
Debates, interrogations, social trials Social Conflict / Tests of Wills
Fast fights with mooks Theater of the mind + Extras

  • Melting in heat
  • Sticky molasses terrain
  • Pop-rock explosions / soda floods
  • Souring Rot (blanding, decay, possible infection of Traits or gear)
  • Attracting ants or other pests

Award XP or milestone advances at the end of each Act.
Ranks follow core SWADE: Novice → Seasoned → Veteran → Heroic → Legendary.